I'd compete with my sisters and we tried to beat each others high scores. I remember coming home from school, and my dad would show me something new he found out, like a hidden room or how to get past a particularly tricky passage. I remember playing Glider 4 on our Mac Plus and on the Colour Classic. Not aware of any games in the last 30 years that have a similar balance. Not quite sure how this phenomenon works, but like the bugs in the oddly popular Goat Simulator there were a few glitches in Bolo that you could take advantage of - without cheating - for a (slight) advantage. No server was required (a matchup server existed, but not required) any particular player rage quitting didn't end the game for the rest. Bolo had just about the right balance for this. Bullets/mines were also limited you had to go back to base to refill, and you could also use up the base's resources if you were too aggressive. Even after they were all used up, more would grow ( although if you had some around they would grow more often). Trees were required to build walls and boats, but there wasn't an unlimited number of them. in game, so everything was very dynamic, especially once you had several players going. You could create your own walls, moats, mines, create rubble, etc. but some of the points being - in order of significance. It was arguably one of the first (the first?) multiplayer RTS's in existence, so there's probably a significant nostalgia factor.
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